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1.12. The Request / Response Pattern

Request / Response applications use the reply-to property, described in Table 1.9, “Mapping to AMQP 0-10 Message Properties”, to allow a server to respond to the client that sent a message. A server sets up a service queue, with a name known to clients. A client creates a private queue for the server's response, creates a message for a request, sets the request's reply-to property to the address of the client's response queue, and sends the request to the service queue. The server sends the response to the address specified in the request's reply-to property.

Example 1.18. Request / Response Applications in C++

This example shows the C++ code for a client and server that use the request / response pattern.

The server creates a service queue and waits for a message to arrive. If it receives a message, it sends a message back to the sender.

Receiver receiver = session.createReceiver("service_queue; {create: always}");

	Message request = receiver.fetch();
	const Address& address = request.getReplyTo(); // Get "reply-to" from request ...
	if (address) {
	Sender sender = session.createSender(address); // ... send response to "reply-to"
	Message response("pong!");

The client creates a sender for the service queue, and also creates a response queue that is deleted when the client closes the receiver for the response queue. In the C++ client, if the address starts with the character #, it is given a unique name.

	Sender sender = session.createSender("service_queue");

	Address responseQueue("#response-queue; {create:always, delete:always}");
	Receiver receiver = session.createReceiver(responseQueue);

	Message request;
	Message response = receiver.fetch();
	std::cout << request.getContent() << " -> " << response.getContent() << std::endl;

The client sends the string ping to the server. The server sends the response pong back to the same client, using the replyTo property.